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ENEMIES PAGE


A Note on Monsters:

NOTE: All of the enemy variants are below, however this is just a list of their names and palettes, so you can use the spawn console command to test them out in an area of your choosing.

SHARK:
24 - Bloodtooth Shark [very rare, very huge and very powerful Shark variant with nearly 70-80 times the HP/AP/Defense of a normal Shark. Gives a Positive RANK Bonus as opposed to a normal Shark.]
Any Other Palette - Normal Shark [only enemy that reduces your RANK points when killed]
NOTE: Sharks don't look for items, but can still pick them up if they do meander over them[and yes, they do use Medikits :P]

ROTATEGUN:
17 - Mounted Shotgun Turret [blue, shoots shotgun bursts and has more strength/defense]
19 - Mounted Rocket Turret [red, shoots RPG missiles, has even more strength/defense]
Any other Palette - Normal Mounted Turret
NOTE: Although Turrets are stationary and can't search for items, anything that falls next to them can still be picked up and added to their own inventories or HP/AP, and yes they can also use Medikits.

LIZTROOP:
21 - Assault Captain
19 - Ravager Captain [Demolition/Explosive Weapon LIZTROOP]
14 - Shrink Trooper [Shrinker/Expander LIZTROOP]
17 - Commander Zerman [boss-ranking trooper variant with a huge amount of HP, Armor, Defense and attacks]
11 - 'Old-School' Assault Trooper [does NOT utilize AP, Defense, Powerups or look for items, much like the original version]
10 - 'Old-School' Assault Captain [does NOT utilize AP, Defense, Powerups or look for items, much like the original version, has a SLIGHTLY darker-red vest though. >.>]
Any Other Palette - Normal Assault Trooper

PIGCOP:
21 - Pigcop Captain [Stronger Attack, 150% Pigcop HP]
14 - Pigcop Sergeant [Stronger Attack, 200% Pigcop HP]
24 - Pigcop Colonel Ramone [boss-ranking Pigcop variant with a huge amount of HP, Armor, Defense and attacks]
9 - 'Old-School' Pigcop [does NOT utilize AP, Defense, Powerups or look for items, much like the original version]
Any Other Palette - Normal Pigcop

TANK:
17 - Normal Strength with Navy Blue Camo, but Fires Freezethrowers, rapid-fire Shotgun Blasts[instead of just single pistol bullets], and rapid-fire Growsparks in shotgun-like bursts
19 - Normal Strength with Red Camo, but Fires Freezethrowers, rapid-fire RPG missiles, and rapid-fire Mortars.
9 - 'Old-School' Riot Tank [does NOT utilize AP, Defense, Powerups or look for items, much like the original version]
Any Other Palette - Normal Riot Tank

SCORPIONTANK:
9 - 'Old-School' Scorpion Tank [does NOT utilize AP, Defense, Powerups or look for items, much like the original version]
Any Other Palette - Normal Scorpion Tank
NOTE: The Scorpion Tank fires Laser Streams and RPG Missiles, and is 2x the Strength and Defense of a normal Riot Tank, with no self-destruct.

LIZMAN:
19 - Laser Enforcer [basically he has a Hyperlaser cannon, and 150% LIZMAN HP]
6 - Bio-Warrior [Night-vision green, possesses a rapid-fire spit-cannon, 200% LIZMAN HP and also possesses a bio-aura that does damage to your at close range every second or so]
17 - Commander Fertang [boss-ranking Lizman variant with a huge amount of HP, Armor, Defense and attacks]
9 - 'Old-School' Enforcer [does NOT utilize AP, Defense, Powerups or look for items, much like the original version]
Any Other Palette - Normal Enforcer

OCTABRAIN:
14 - Octanine [slightly larger, green-eyed version of the Octabrain. Has 9x the HP, AP and Defense of a normal Octabrain. They can shoot streams of Mindblasts with the occasion RPG missile or two each time they use their range attacks, and they bite faster and stronger. Basically one of the most dangerous non-boss monsters. :P]
9 - 'Old-School' Octabrain [does NOT utilize AP, Defense, Powerups or look for items, much like the original version]
Any Other Palette - Normal Octabrain

DRONE:
25 - Super Drone [Huge Sentry Drone with Red Camo. 2x faster. Shoots lasers and RPGs as it flies around. Rams the player instead of kamikazing them. Spawns in monsters and sometimes minibosses as it chases you. Sometimes spawns a monster when hit, and will sometimes spawn one final monster when destroyed.]
9 - 'Old-School' Sentry Drone [does NOT utilize AP, Defense, Powerups or look for items, much like the original version]
Any Other Palette - Normal Sentry Drone

COMMANDER:
14 - Assault General [weaker, smaller variant of the Assault Commander]
25 - Assault Leader [stronger, larger variant of the Assault Commander]
24 - Baalo the Colossus [boss-ranking Commander variant with a huge amount of HP, Armor, Defense and attacks]
9 - 'Old-School' Assault Commander [does NOT utilize AP, Defense, Powerups or look for items, much like the original version]
Any Other Palette - Normal Assault Commander

NEWBEAST:
17 - Lesser Naferaite [larger and stronger, blue-skinned version of the Protector Drone]
20 - Greater Naferiaite [even stronger and larger version of the Lesser Naferiaite]
9 - 'Old-School' Protector Drone [does NOT utilize AP, Defense, Powerups or look for items, much like the original version]
Any Other Palette - Normal Protector Drone

BOSS1:
24 - Elimination Squad Soldier [very powerful Battlelord Sentry variant with 8x as much HP and AP, and 2x attacking speed. Shoots a variety of different attacks with it's weapon.]
10 - 'Old-School' Battlelord Sentry [does NOT utilize AP, Defense, Powerups or look for items, much like the original version]
9 - 'Old-School' Battlelord [does NOT utilize AP, Defense, Powerups or look for items, much like the original version, however it does not end the game when killed]
3 - Special Battlelord [a full-boss version of the Battlelord that does not end the game/level after it dies]
0 - Normal Battlelord [still ends the level/game when killed]
Any Other Palette - Normal Battlelord Sentry

BOSS2:
24 - Cycloid Void-Annhilator [very powerful Cycloid Prince variant with 8x as much HP and AP, and shoots/breaths streams of bullets and missiles. Beware it's breath attack if you're close :P]
10 - 'Old-School' Cycloid Prince [does NOT utilize AP, Defense, Powerups or look for items, much like the original version]
9 - 'Old-School' Cycloid Emperor [does NOT utilize AP, Defense, Powerups or look for items, much like the original version, however it does not end the game when killed]
3 - Special Cycloid Emperor [a full-boss version of the Cycloid Emperor that does not end the game/level after it dies]
0 - Normal Cycloid Emperor [still ends the level/game when killed]
Any Other Palette - Normal Cycloid Prince

BOSS3:
24 - Megaton Overlord [small, but very powerful Overlord Sentry variant, with a horribly powerful relentless shotgun attack that can be brutal if too close]
10 - 'Old-School' Overlord Sentry [does NOT utilize AP, Defense, Powerups or look for items, much like the original version]
9 - 'Old-School' Overlord [does NOT utilize AP, Defense, Powerups or look for items, much like the original version, however it does not end the game when killed]
3 - Special Overlord [a full-boss version of the Overlord that does not end the game/level after it dies]
0 - Normal Overlord [still ends the level/game when killed]
Any Other Palette - Normal Overlord Sentry

BOSS4:
24 - Naferia?! [this is actually not the real Naferia, but one of her weaker body-doubles. Despite this, she is extremely powerful, her lightning bursts doing far more damage than any other queen variant, and she births the ESS-level miniboss enemies [BOSS1-Pal24, BOSS3-Pal24 and BOSS2-Pal24] to assist her as opposed to normal Protector Drones ]
9 - 'Old-School' Alien Queen [does NOT utilize AP, Defense, Powerups or look for items, much like the original version, however it does not end the game when killed]
0 - Normal Alien Queen
Any Other Palette - 'Alien Princess' [normal miniboss version of BOSS4. Spritepal 15 will make them look like giant Protector Drones, as a note]