STAT TYPES
LEVEL
Level is an overall representation of the current character's power. The higher the level, the higher their stats will be. This is between 1 to 100. Level also affects how fast a character's natural healing rate works, and conversely, how fast the "Poison" status whittles away at their HP. Additionally, this has some role in determining the Level of upcoming monsters, and the amount of damage reflected back to the enemy by Lori's "Triad Refractor".
EXP
The current/needed EXP totals. The first is what you currently have, and the other is the total amount your EXP must reach to ascend a level. EXP itself does not have any other effect on player stats.
ATTACK
Attack directly adds extra damage onto all of your attacks. The formula for attack factoring into damage depends on if you are using a melee weapon[kick, etc] or a non-melee weapon, and if you are using Steroids or not.
For the kick(without Steroids), it is equal to [(Attack * 2) + ([-50% to +50% Attack])] damage.
For the kick(with Steroids), it is equal to [(Attack * 20) + ([-250% to +250% Attack])] damage.
For non-kick weapons(without Steroids), it is equal to [Weapon Damage + (Attack * (3 / 4))] damage.
For non-kick weapons(with Steroids), it is equal to [Weapon Damage + (Attack * (4 / 3))] damage.
DEFENSE
Defense is the value of your resistance to attacks. Basically, when you are hit by most attacks, the amount of your defense is subtracted from the damage. If your defense is higher than the damage of the attack, but less than double the attack's normal damage, you will only take 1 HP or AP of damage from the attack[depends on whether you have Armor on or not]. If your Defense is double or more of the attack's original damage, you receive no damage to either HP or AP.
SPEED
Represents the movement speed of the character. This also slightly increases every time you level up, allowing your movement speed to gradually pick up as you get stronger. This value scales from 0 to 100, 100 being the highest someone else can reach, and 0 being the lowest. Speed also effects how fast a character can climb up/down walls and ladders.
HP / MAXIMUM HP
Your HP[Hit Points] are the representation of how healthy/vital your character currently is. This value can be from 0 to 200% of the maximum value. If a character's HP hits 0, they will die, and you will switch over to the next person. If all characters' HPs are at 0[and you are without a Continue Item], your mission fails. Each character in the game has a differing curve of HP and HP-gain, making some more or less durable than others.
FA [FIRST AID]
Your FA[First Aid] is the total amount of HP currently in your Portable Medikit. This value can be from 0 to 200% of your Maximum HP, however only a SuperAtom can usually bring FA above 100%. When your health is below 100%, using the Medikit will consume as much HP from it as needed to refill you to 100%, or until all of the FA runs out. Depending on your toggle mode in the SYSTEM menu, you can set it to only heal when the "USE MEDIKIT" button is pressed, or automatically heal you when it detects your HP has fallen below it's normal Maximum levels.
AP / MAXIMUM AP
Your AP[Armor Points] are the representation of how much armor strength you have on your current armor-item[if you have one]. This value can range between 0 to 200% of your Maximum AP. Only a SuperAtom or a Shield Emblem can bring AP above 100% though. Keep your AP has high as possible if you can help it. Many a time it can save your ass from total death if you get nailed with a nasty attack, especially if the AB[below] for your current Armor-item is good enough.
AB [ARMOR ABSORBSION RATE]
Your AB is the % rate of Damage Absorbsion for the current Armor-item you have. The higher it is, the more damage is transferred to AP instead of HP upon taking damage. This value can range from 0.00% to 100.00% depending on what armor items you find. White-Class armor, some SuperAtoms and Shield Emblems will set this to the full 100.00%. Keep a close eye on this value, as it is important to have a good balance of Armor Absorbsion and AP to survive nasty attacks.
AMMO / MAXIMUM AMMO
This shows you the ammo of the current weapon and it's maximum amount. As you gain levels, you can sometimes extend the limit of how much ammo you can hold for each weapon by at least the equivalent of one normal pickup per increase. If the Kick is selected, this value will not usually appear.
MONEY
Shows the amount of money you have in $xx.xx format. Can be as high as $2000000000.00[2 billion dollars] at the current point, but usually you will start a fresh game/life with $200.00, unless in special circumstances.
AIRJUMPS
If the character has the ability to perform midair jumps, this will appear and show you the number of jumps you have in reserve. It will decrease when you make jumps in midair and will reset everytime you land on the ground.
POWERUP TIMERS
Shows the QUAD, INVULN, REGEN, and APREGEN timers for their respective powerups in seconds form when you are holding these items. Powerups carry over between levels, so having a high Powerup timer can be beneficial in the long run.
QUICK-STATUS
Initally shows the portrait and the name of the current character, and will show the numbers for all of the weapons he/she possesses at the current moment in time. The currently selected weapon number will be blue, the rest white. Icons will sometimes appear next to the portrait, each presenting a specfic 'status' or 'ailment' a character can have. Some are negative, like "Poison", or "Dimness", others are good, like "Triad Refractor" or "Triad Ragnarok".
Dead -
The Character's Portrait in the Character Menu is red and they cannot be chosen.
Is only set when their Current HP is 0. Use a Resurrection Chalice to resurrect
the dead character.
Hasted - Movement Speed and shooting speed increases.
Slowed - Movement Speed and shooting speed decreases.
Grab an Icon of the Defender to heal this.
Poison - HP decrements a small to moderate amount every second with green
flashes. Use an Antidote or grab a Regeneration Ankh/Icon of the Defender to heal this.
Dimness - Your view dims down to almost 0 visibility and your accuracy
decreases. Use an Eyedrop or grab an Icon of the Defender to heal this.
Triad Refractor - Damage to the character is
cut in half and the other half plus a bonus amount is sent back to the attacking
creature [Lori is the only one who can use this status]
Triad Ragnarok - When hit for enough damage,
the Maximum HP/Maximum AP/Attack/Defense[although only one type per attack] of
the character will increase by a specfic range depending on the % of damage
inflicted. However, the character also receives 50% more damage to offset this.
[Lori is the only one who can use this status]
Confusion - You spin around in random
directions, and your vertical angle bobs up and down, distorting your ability to
move around and aim your attacks[this also makes explosive/area-of-effect
attacks dangerous to use]. Very similar to "'Shroom Mode" in Rise of the Triad.
Use a Foghorn or grab an Icon of the Defender to heal this.
Mercury Aqua Protection - Damage to the
character is further decreased by 80%, however Damage to monsters is decreased
by 80% as well to offset this. [Ami is the only one who can use this status]
Damage Shell - Damage to the character is further decreased by 33%
Psychic Shield - Mystical Energy Attacks[PK, Triad Magic, Octabrain/Nine
mindblasts, etc] will bounce off of this character completely while it is in
effect
PARTY-COUNTER
A pair of numbers above the current weapon's ammo-counter [in #/# format] shows you your # of current living party members compared to your # of total current party members, as to make sure you're aware if you need to use any resurrection Chalices on them if you have any. Both of these will go as high as 15. If you have any resurrection chalices, this will glow.