ITEMS/POWERUPS

QUAD
DAMAGE
[ACTOR: QUADDAMAGE]
A well known symbol to many... the Quad Damage is a powerful, though equally dangerous artifact that will quadruple the holder's attack damage by 4 times. This can be a problem when your enemies wield these, however not all of the monsters are 'mature' enough to use them wisely and might kill themselves if they mishandle explosives while holding this. This same problem can apply to you and your own explosives as well, so don't fall into this trap either.
Note: A normal pickup of this item lasts 30 seconds. Dropped Quads will add whatever time they had remaining to the next user to pick it up.
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ICON OF
THE DEFENDER
[ACTOR:
ICONOFTHEDEFENDER]
Resembling the 'Rook' in a chess set, with a purple energy aura pulsing around it, the Icon of the Defender is another powerful artifact, and perhaps the most sought after of all four currently in NR:IotM. It will render the holder invulnerable to practically all forms of damage, be they from enemy attack, or lava/acid/slime, and will render the user unrequired to breathe or consume scuba gear air when underwater. They also render protective boots invulnerable to lava/acid/slime if they are in the user's inventory. The final and most powerful feature is that in true classic Mario-style, the holder emits a bio-aura that can kill practically about any enemy they get up close enough to touch with it, causing them to explode violently. If your enemy has this, keep as far away as possible until it wears off.
Note: A normal
pickup of this item lasts 30 seconds. Dropped Icons will add whatever time they
had remaining to the next user to pick it up.
Note: Also, you can still be crushed to death, as can any monster holding this
item.
Note: All Negative Statuses are removed when this item is picked up.
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REGENERATION ANKH
[ACTOR: REGENITEM]
Appearing as a Golden Egyptian Ankh, this item represents health and vitality. When held by a user, it will recover 15% of their HP per second if the user's HP is below it's Maximum (less than 100%). When at or above 100% HP, HP will increment by 5% a second until it hits 200% HP.
Note: A normal
pickup of this item lasts 30 seconds. Dropped Ankhs will add whatever time they
had remaining to the next user to pick it up.
Note: Picking this item up also heals "Poison".
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SHIELD
EMBLEM
[ACTOR: APREGENITEM]
Appearing as a Shield embedded with a falcon, this item represents durability and defense. When held by a user, it will recover 15% of their AP per second if the user's AP is below it's Maximum (less than 100%). When at or above 100% AP, AP will increment by 5% a second until it hits 200% AP.
Note: A normal pickup of this item lasts 30 seconds. Dropped Sigils will add whatever time they had remaining to the next user to pick it up.

VAMPIRE ARTIFACT
[ACTOR:
VAMPIREITEM]
This creepy looking artifact is very recent to the world of NR:IotDM. Grabbing this item will give you the ability to leech away 50% of any HP and AP damage you deal to your enemies, up to 150% HP and 150% AP. However as with all artifacts and powerups, the enemies can also use these against you to equal effect.

MAXIMUM
HP BONUS
[ACTOR: MAXHPUP]
Appearing as a red spinning Nuke-Icon, this item will permenantly increase the Maximum HP of the person/creature who grabs it by a small amount, dependant of their current Maximum HP. Be warned, your enemies can use these to an equal effect as you can, so try to get them before they do!

MAXIMUM
AP BONUS
[ACTOR: MAXAPUP]
Appearing as a green spinning Nuke-Icon, this item will permenantly increase the Maximum AP of the person/creature who grabs it by a small amount, dependant of their current Maximum AP. Be warned, your enemies can use these to an equal effect as you can, so try to get them before they do!

MAXIMUM
HP/AP COMBO BONUS
[ACTOR: MAXHPAPUP]
Appearing as a yellow spinning Nuke-Icon, this item will permenantly increase both the Maximum HP and Maximum AP of the person/creature who grabs it by a small amount, dependant of their current Maximum HP and Maximum AP. Be warned, your enemies can use these to an equal effect as you can, so try to get them before they do!
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ATTACK
BONUS
[ACTOR: ATKUP]
Appearing as a red spinning Yin-Yang icon, this item will permenantly increase the Attack of the person/creature who grabs it by a small amount, dependant of their current Attack. Be warned, your enemies can use these to an equal effect as you can, so try to get them before they do!
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DEFENSE
BONUS
[ACTOR: DEFUP]
Appearing as a green spinning Yin-Yang icon, this item will permenantly increase the Defense of the person/creature who grabs it by a small amount, dependant of their current Defense. Be warned, your enemies can use these to an equal effect as you can, so try to get them before they do!
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ATTACK/DEFENSE COMBO BONUS
[ACTOR: ATKDEFUP]
Appearing as a yellow spinning Yin-Yang icon, this item will permenantly increase both the Attack and Defense of the person/creature who grabs it by a small amount, dependant of their current Attack and Defense. Be warned, your enemies can use these to an equal effect as you can, so try to get them before they do!

SPEED BONUS
[ACTOR:
SPDUP]
Appearing as a spinning pair of leather boots with a blue aura over them, this item will increase your Speed by a random fraction of a point. The actual amount of speed units depends on your Level, the Difficulty Level, your Current Character and a randomized amount. At the most, it can take 73 of these to get a point, or as few as 3 of them. Additionally, enemies cannot grab this item.
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SMALL SATCHEL
[ACTOR: SATCHEL_SMALL]
A small bag that will extend one of your weapon's ammo limits by the equalvalent of 1 pickup.

LARGE SATCHEL
[ACTOR:
SATCHEL_LARGE]
A large bag that will extend one of your weapon's ammo limits by the equalvalent of one pickup 4 times.

COLORED-ARMOR
[ACTOR:
COLORSHIELD(PAL 14=GREEN, PAL 16=BLUE, PAL 23=YELLOW, PAL 10=RED, PAL 19=GRAY,
PAL 20=WHITE, ALL OTHER PALS=RANDOM)]
In addition to the original Armored vests found in the original Duke Nukem 3D, special 'colored' versions of this vest appear, each color representing a 'class' of armor. These range from "Green" (33% Damage Reduction) to "White" (100% Damage Reduction). There are also Blue, Yellow, Red, Gray versions of this armor, each their own classes as well. There is also a "Random" class vest that appears occasionally that makes your Armor's Absorbsion rate a random amount from 10% to 100%.

SUPERATOM [SUPER-ATOMIC HEALTH]
[ACTORS: SUPERATOM,
ATOMICHEALTH(PAL 16)]
A large, grey version of the standard Atomic Health item. This item is one of the most sought out healing items in the game, due to its' ability to instantly bring HP, AP and Portable Medikit energy of the person/creature who grabs it to 200% each, and setting their Armor Absorbsion to a random value between 90% and 100%. This means whoever grabs it will become extremely difficult to destroy, so do try to make it that YOU are the one who grabs this, and not something like... oh say, an Octanine, a Lesser/Greater Naferiaite, or a Battlelord-class, Overlord-class, Cycloid Emperor-class or Alien Queen-class enemy!
Note: An Atomic
Health with a palette of 16 automatically becomes a SuperAtom, for reference.
Note: There is a very low chance an Atomic Health will transform into a
SuperAtom [less than 10%].
Note: There is an extremely low chance a SuperAtom will transform into a
Continue Item [less than 0.4%]

FORTUNE
COOKIE
[ACTOR: FORTUNECOOKIE]
A large fortune cookie that when grabbed restores 50% of your HP much in the same way as the Atomic Health. However in addition to this, a fortune cookie will contain a message which ranges from hints, to pure randomness, to even ominous warnings of events to come.
Note: There is a
chance an Atomic Health will transform into a Fortune Cookie [about 50%].
Note: There is an extremely low chance a Fortune Cookie will transform into a
Continue Item [less than 0.4%]
MONEY
[ACTORS: PENNY,
NICKEL,
DIME,
QUARTER,
HALFDOLLAR,
SACDOLLAR,
ONEDOLLAR,
TWODOLLARS,
TWODOLLARBUNDLE,
FIVEDOLLARS,
FIVEDOLLARBUNDLE,
NINEDOLLARBUNDLE,
TENDOLLARS,
TENDOLLARBUNDLE,
TWENTYDOLLARS,
FIFTYDOLLARS,
EIGHTYDOLLARBUNDLE,
ONEHUNDREDDOLLARS,
FIVEHUNDREDDOLLARS,
ONETHOUSANDDOLLARS,
FIVETHOUSANDDOLLARS,
TENTHOUSANDDOLLARS,
ONEHUNDREDTHOUSANDDOLLARS,
ONEMILLIONDOLLARS,
ONEBILLIONDOLLARS]
Money in Naferia's Reign appears in many forms, from pennies to one billion dollar bills, and can be used to buy items, weapons, ammo, sometimes other key items. Money is one of the few items in the game listed here that monsters will not try to grab, despite the fact all monsters in the game drop some random amount of money when killed. Pigcops and boss-rank enemies will drop the most money out of all the enemy types. Money can also be given as a reward for saving people via 'Ryan's Hope'. Money can also be found lying around in places, and this is usually the only way you'll find anything greater than a $1000 dollar bill, as the highest bill denomination monsters will usually drop is $500 bills.
The types of money you find will include: pennies, nickels, dimes, quarters, half-dollars, sac-dollars, $1 bills, $2 bills, $5 bills, $10 bills, $20 bills, $50 bills, $100 bills, $500 bills, $1,000 bills, $5,000 bills, $10,000 bills, $100,000 bills, $1,000,000 bills, and the extremely-rare $1,000,000,000 bills. There are also unlisted forms of money you can find as well. Money is universally shared between all members of your current group. Money can now be used in shops and vending machines as well.
Note: If you are playing as Lisa and her level is >10, more money will
drop/appear than it would otherwise.
Note: In later
versions, Money will also be used as a direct ammo type for one of the
characters' more unorthodox attacks.

EYEDROP
[ACTOR: EYEDROP]
Some attacks can inflict "Dimness" where it becomes nearly impossible to see anything going on even inches in front of your face. Use these eyedrops to remove "Dimness" when this happens.
Note: There is a small chance for health-items to transform into this.
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ANTIDOTE
[ACTOR: ANTIDOTE]
There will be times where the enemies will actually have the capability to poison you and your allies. Using these antidotes will cure poison.
Note: There is a small chance for health-items to transform into this.

FOGHORN
[ACTOR: FOGHORN]
Although a foghorn might not appear to be a useful item to the casual alien-fighter, they are extremely useful for when they or one of their allies are confused. Sounding this off in their ear cures the Confusion status.
Note: There is a small chance for health-items to transform into this.
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RESURRECTION CHALICE
[ACTOR: RESURRECTIONCHALICE]
Appearing as a Golden Container with a blood-red liquid inside of it, these items are uncommon, but important. When found, they will be stored in your ITEM MENU where they can be later used to resurrect a dead character when the time comes. When used their HP is brought up to full. This cannot be used on a currently-alive character though.
Note: There is a chance a Portable Medikit will transform into a Resurrection Chalice [about 6.25%].

CONTINUE ITEM
[ACTOR: CONTINUEITEM]
Appearing as a looping, spinning red arrow. These items are probably the most sought out item the player can find. If you grab one of these, it is basically a lifeline that will act when all members of your group die. The item consumes itself to bring them all back to life with 100% of their HP[but their other stats remain as they prior to the use of the Continue]. Five of these can be held at one time. They can also float in the air endlessly and sometimes a complicated maneuver[or a Jetpack] will be required to grab them. Additionally, enemies cannot grab these items nor will they try to, so you do not have to worry about racing another enemy to this item.
Note: There is a
chance an Atomic Health/Fortune Cookie/SuperAtom will transform into a Continue
Item [about 0.4%].
Note: You can only have 5 continues at once.

BIO-CELLULAR ENERGY SHIELD / BIO-SHIELD UPGRAGE
[ACTOR: ENERGYSHELL]
Based from the physical appearance of a strange item claiming a similar nature, Lisa created this blue-capsule like item as a necklace that unlike it's original source material is indeed capable of generating a bio-cellular energy-field throughout the wearer's body that will work off specialized energy-cells to protect the wearer from almost all forms of bodily damage. However at this time, Lisa only has one shield of this kind made in existence, which is synched to her own DNA and therefore making her the only one who can use it to any effect. Once found, use of the "]" key will turn it on and off, causing a humming sound to occur around Lisa and her FOV to shimmer a light blue. The shield starts out able to take 16 points of damage for each energy-cell she has, but it's possible to find upgrades that extend this, and she can carry more cells as she levels up, making the item's potential vast. There are few things that this can't protect from, namely falling-damage and more than likely invulnerability bio-auras.
Note:
This item doesn't appear is Lisa is absent from your group, nor can it be picked
up if she's not there.
Note: A Holoform has a small chance of transforming into an energy-shield. If
Lisa has this item already, it has a higher chance of turning into a
shield-upgrade item.
(5)
(30)
(80)
ENERGY CELLS (5/30/80 PACK)
[ACTORS: ENERGYCELL_SMALL,
ENERGYCELL_MEDIUM,
ENERGYCELL_LARGE]
Can-shaped energy-cells specifically used with a lot of Lisa's energy-based portable technology, including the Bio-Cellular Energy Shield (above). As Lisa levels up, her limit of cells extends, allowing her to carry more around. These appear in single units(5 cells), 6 units(30 cells), and 16 units(80 cells).
Note: If Lisa is in your group, various ammo items will sometimes turn into
these items.
Note: Lisa must be in your group to both see and pick up energy-cells.
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TELEPORTER COILS
[ACTOR:
COILS]
A box of special 'emergency-teleporation coils' made by the EDF with the purpose of helping their operatives rescue other civilians, animals or other helpless characters[like the podded women Duke often encounter] during the heat of combat. These must be 'fused' into an item first however to be 'primed', and they are wired to the DNA of the person using it, so they cannot accidentally be teleported away. Usually you'll end up using these with $100 bills, as most people, stubborn or not will usually take free money. When someone takes this, the EDF Space Cruiser "Ryan's Hope" will teleport that person onboard for treatment and other services, and they will teleport various items back to you as a thanks for saving the person. The variety of items you can earn this way varies too much to go into detail though. Be warned, there are rumors aliens can sometimes intercept your awards with traps like live mortars, so be careful.
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"HACKER VISION" NODE
[ACTOR:
HACKERVISION]
A node that when found, can he used to upgrade Lisa's nightvision goggles to use "Hacker Vision", which allows her to see what positions any combination button[DIPSWITCH, DIPSWITCH3, etc] needs to be in[(ON) or (OFF)], allows her to see the passcode # of any keypad, or seeing the character requirements for hand scanners by pointing the crosshair at these objects. It will additionally give her infinite Night-Vision lifetime and enhanced Night-Vision visibility.
Note:
Lisa must be in your group to both see and pick up this item.
Note: Lisa must already have Night-Vision Goggles before she can grab this item.
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MERCURY VR VISOR
[ACTOR:
(none)]
Ami possesses a special type of magic-based technology in the forms of a visor that can be summoned over her eyes with the press of a pair of earrings. This visor allows increased visibility of up to 4 times, lights up enemies a night-vision green, and will allow you to see the status of any monster, NPC or other character the center crosshair is pointed at. For NPCs, their HP, Max HP, AP and Max AP will usually be visible. For monsters, they will additionally show their level, Attack, Defense, their First Aid amount, their Armor Absorbsion rate, as well as any powerup items they carry along with their timers[in seconds]. They also have an infinite life, so they will never run out.
Note: Ami always has this item when she is with you, unless in extremely unique circumstances. She should probably never have this turned off if you wish to play as her with the best efficiency.

MERCURY MICRO-COMPUTER
[ACTOR:
MERCURYCOMPUTER]
When found, this enhances the use of Ami's VR Visor in [currently] three ways: First, it will allow her to hit the more sensitive and weak portions of her enemy with attacks, thus doing bonus damage. The second is that allows her to point the crosshair at the floor and ceiling to detect whether they are safe to travel on, and if not, the type of terrain/hazard being scanned by the visor. The third is that monsters and other NPCs will show up on the overhead automap-view as arrows. NPCs are brown colored arrows, while the arrows belonging to the enemies are color-coded by their level range, just like the Level-Ranking star next to their lifebars.

ONE/TWO LIFE T-SHIRT
[ACTORS: ONELIFETSHIRT,
TWOLIFETSHIRT]
Bubsy is no normal bobcat as you'd might imagine, and his abnormality and mystery in this world is further extended on by the fact that he is able to extend his reserve of actual 'lives' by grabbing special white t-shirts with numbers on them. The number represents the amount of lives Bubsy receives from the shirt. Bubsy's right-side hud will display the number of extra lives he has [if any], up to a maximum of 8 extra lives at any given time. When Bubsy is fatally injured[and his survival rate doesn't kick in], an extra life is consumed and he will return to full HP and his underwater air time is fully refilled, as if nothing had happened to him. Additionally, if Bubsy is dead upon another character grabbing an extra life, the first extra life will be automatically depleted to bring him back to life.
Note:
Bubsy must be in your group to both see and pick up this item.
Note: Bubsy can only have 8 extra lives at once.

AIRTIME BONUS
[ACTORS:
AIRTIMEBONUS]
Appearing as a set of lungs, this item will give a tiny extension to the current character's Underwater-Air time. However at least 7 to 20 of these must be grabbed in order to extend a character's time a full second. They are not as common as Attack/Defense bonuses however.

MANTLE BONUS
[ACTORS:
MANTLEBONUS]
Appearing as a clenched fist, this item will give a tiny extension to the current character's Mantle-Strength time. However at least 13 to 20 of these must be grabbed totally per character in order to extend their Mantle-Strength time 1 or 2 seconds. They are not as common as Maximum HP/Maximum AP bonuses however.

AIR-JUMP BONUS
[ACTORS:
AIRJUMPBONUS]
This rare item appears as a miniature spinning Duke Nukem in a jumping pose. Grabbing this item will extend your current character's Maximum Air Jumps by 1. However these items are the rarest of bonuses in the entire set since a single air jump can have a large effect on how to use a character.