NEW MONSTERS

MOUNTED
SHOTGUN TURRET
[ACTOR: ROTATEGUN(PAL 19)]
A blue-camo variant of the Turrets that shoot Shotgun shells at you instead of lasers. Can inflict good damage over a distance despite its' spread. Also takes ~50% more damage to destroy than the normal Green Turrets. Their death explosions can also damage you as well.
NOTICE: Shotgun Turrets take -25% damage from all bullet-type weapons.
NOTICE: Shotgun Turrets take -12.5% damage from all explosive weapons.

MOUNTED
ROCKET TURRET
[ACTOR:
ROTATEGUN(PAL 17)]
A red-camo variant of the Turrets that can shoot dangerous RPG missiles in your direction. Although dodgeable, keeping a distance is recommended in fighting these things. Also takes ~100% more damage to destroy than the normal Green Turrets. Their death explosions can also damage you as well.
NOTICE: Rocket Turrets take -25% damage from all explosive weapons.

BLOODTOOTH SHARK
[ACTOR: SHARK(PAL 24)]
An EXTREMELY RARE variant of Shark that looks to be almost complete Blood-red, even in the teeth[hence the name], this nasty shark is huge when compared to the normal Shark, and has nearly ONE-HUNDRED times as much HP as the standard Shark, and their bites inflict many times more damage. They are actually quite tough to kill, but worth a lot of RANK points[opposed to the normal Shark which decrements RANK when killed]. Although tough to kill, they are not so tough to survive, as they still lack ranged attacks.
NOTICE: Bloodtooth Sharks move twice as fast as normal sharks and will dodge missile attacks frequently, reacting usually by making a hungry charge at its' enemy. Be careful!

RAVAGER
CAPTAIN
[ACTOR:
LIZTROOP(PAL 19)]
A stronger Assault Captain with Light-Red skin and a grayish outfit. They are also known alternatively as "Demolition Captains", as they solely wield explosives such as Mortars, Devastator Missiles or RPG missiles. They take a little more damage than the Assault Captain to destroy. They sometimes drop Pipebombs, Devastator Missiles or RPG missiles on death, and sometimes they might even drop a Devastator as well.
IMPORTANT: Ravager Captains receive -66% Damage from explosive attacks[RPGs/Mortars/General Explosions]

SHRINKER/EXPANDER TROOPER
[ACTOR:
LIZTROOP(PAL 14)]
A stronger Assault Captain in a Dark-Green vest. As their name[s] imply, they use the Shrinker/Expander against you. They are also a lot stronger than Assault Captains in HP/AP. When they die, they can sometimes drop a Shrinker, Shrinker Crystals, or Expander Ammo. They also have very high resistance to being shrunken, and the expander has a greatly reduced damage effect on them due to their special armored vest.
IMPORTANT: Shrinker/Expander Troopers receive -80% Damage from Expander Microwaves.
IMPORTANT: Shrinker/Expander Troopers have very high resistance to the Shrinker.

PIGCOP
CAPTAIN
[ACTOR: PIGCOP(PAL 21)]
A red-clad Pigcop sporting ~50% more HP than it's subordinates, and a stronger, more powerful shotgun blast. Not much to say on this guy truthfully.
IMPORTANT: Pigcop Captains receive at least -10% damage from all attacks.

PIGCOP
SERGEANT
[ACTOR: PIGCOP(PAL 14)]
A dark-green-clad Pigcop sporting ~100% more HP than it's blue-vested subordinates, and an even more powerful shotgun blast that also includes a spread of FIVE RPG missiles at different angles to catch their enemies off guard.
IMPORTANT: Pigcop Sergeants receive at least -25% damage from all attacks.

LASER
ENFORCER
[ACTOR: LIZMAN(PAL 19)]
A red-skinned Enforcer possessing a powerful Hyperblaster/Chaingun combo weapon that shoots lasers and bullets en masse at its' foes. Has ~50% more HP than the normal Enforcer.
IMPORTANT: Laser Enforcers receive at least -10% damage from all attacks.
NOTICE: Spit Loogies can sometimes inflict "Poison" on characters that are hit by them.

BIO-WARRIOR ENFORCER
[ACTOR: LIZMAN(PAL 6)]
A glowing-night-vision-green Enforcer possessing a powerful Spit/Laser Chaingun Cannon, shooting Spit Loogies, Lasers, and Chaingun bullets per barrel. It's glowing indicates of a powerful bio-aura surrounding it, while not instantly fatal to you, will do continuous damage to you up in close range, sometimes inflicting "Poison", "Dimness" and "Confusion". This bio aura only wears off when they die, where they also turn back to a pale green color. Has ~100% more HP than the normal Enforcer.
IMPORTANT: Bio-Warriors receive at least -25% damage from all attacks.
NOTICE: Spit Loogies can sometimes inflict "Poison" on characters that are hit by them.

SUPER
SENTRY DRONE
[ACTOR: DRONE(PAL 25)]
A huge, grey and red-camo version of the standard Sentry Drone, Super Drones resemble their lesser models in structure, but their purpose is vastly different. Instead of rushing at you in a kamikaze explosion, the Super Drone will chase towards you, shooting off many lasers, with the occasion RPG missiles for good measure. Its' speed is also double of the original Sentry Drone and they can catch up quickly. However the worst part of their existence is their ability to teleport in support in the form of other monsters, including the nasty Elimination Squad Soldier, the Megaton Overlord, and the Cycloid Void-Annihilator, three of the toughest enemies in the game, among other enemies. Additionally, if too close, it will inflict severe ramming damage on you instead of exploding violently.

OCTANINE
[ACTOR: OCTABRAIN(PAL 14)]
Perhaps the most dangerous non-boss monster you will have the displeasure of facing: the Octanine is a larger, Dark-green eyed/brained version of the Octabrain. With 9 times as much HP/AP/FA, Attack and Defense, it is rightfully an arrogant and power-hungry beast, even causing the Battlelord Sentries, Overlord Sentries and Cycloid Princes to worry of it's natures. These fears are not unfounded: the Octanine doesn't just shoot one Mindblast, but SEVERAL at once, mixed in with the occasional lasers and RPG missiles for good measure. However the end of their psychic barrage reveals their true strength: the "Dragonic Rip", a powerful psychic-formed tear in reality itself than is torn-open on top of the first thing in their sight, sending green-finned rockets spewing out at completely random angles through these tears in the fabric of space-time. These rockets are nothing to laugh at, unpredictable and highly damaging to all but the Octanines themselves. And finally if all else fails, they can recover much faster after a bite attack than the standard Octabrain, biting you once every .8 seconds.
IMPORTANT: Octanines do not receive damage from damage floors/sectors.
NOTICE: Mindblasts have a high chance of inflicting "Confusion" on characters they hit.

ASSAULT
GENERAL
[ACTOR:
COMMANDER(PAL 14)]
A smaller, green-armored, but weaker variant of the Assault Commander, they have ~50% less health, but they shoot faster, though weaker versions of the standard RPG missiles, with green fins to indicate their ranking.
NOTICE: Commander-Class monsters' spin-attacks can sometimes inflict "Dimness".

ASSAULT
LEADER
[ACTOR: COMMANDER(PAL 25)]
A larger, reddish-white-armored, and stronger variant of the Assault Commander, they have nearly double the Commander's HP, and they shoot a slower, though larger and more powerful version of the standard RPG missile that also has a much larger blast radius. These missiles have Reddish-white fins to indicate their ranking.
NOTICE: Commander-Class monsters' spin-attacks can sometimes inflict "Dimness".

LESSER
NAFERIAITE
[ACTOR: NEWBEAST(PAL 17)]
A larger, queen-blue skinned Protector Drone that shoots a bolt of electricity towards you at high speeds. Has roughly double the HP of the original Protector Drone.
NOTICE: Protector Drone-Class monsters' clawing attacks can sometimes inflict "Dimness".NOTICE: All Electrical-damage is absorbed by Protector-Drone class monsters, healing them instead of hurting them!

GREATER
NAFERIAITE
[ACTOR: NEWBEAST(PAL 20)]
An even larger, queen-blue skinned form of the Protector Drone. They shoot immensely powerful electrical blasts at extremely high speeds. Has almost the same level of HP and Defense as the Octanine, although they lack the sheer firepower and fortitude the Octanine holds.
NOTICE: Protector Drone-Class monsters' clawing attacks can sometimes inflict "Dimness".
NOTICE: All Electrical-damage is absorbed by Protector-Drone class monsters, healing them instead of hurting them!

BLUE-CAMO RIOT TANK
[ACTOR:
TANK(PAL 17)]
A Riot Tank with Navy-Blue camo instead of green. Although it is no more durable than it's green-camo counterpart, it possesses the ability to shoot multiple shotgun shells in rapid-fire succession at short to medium range. If the target is at long range or greater, it will plaster the area with expander waves of equal damage to try to pop you like a zit. At the end of its' attack volley it will launcher one super-condensed freezer round which does far more damage than yours will.

RED-CAMO RIOT TANK
[ACTOR: TANK(PAL 19)]
A Riot Tank with Blood-Red camo instead of green or navy-blue. Although it has identical durability compared to the green and navy-blue camo versions, it is the most dangerous of the three types so far, shooting rapid-fire Rockets in a devastator-like fashion at short to medium range. At longer ranges, it will shoots a volley of mortars instead. Like the Navy-Blue variant, it will also end its' attack rounds with a super-condensed freezer round with the same damage as the navy-blue's variant.

SCORPION TANK
[ACTOR:
SCORPIONTANK(ANY PAL)]
An Experimental New form of Riot Tank made from the latest blueprints of both the aliens of Naferia and the LARD. Twice as durable as the original Riot Tank, and lacking the Self-Destruct Button on their backs that is a fatal weakness of the original Riot Tank, this juggernaut is rare but extremely dangerous.

BATTLELORD (NON-ENDING)
[ACTOR: BOSS1(PAL 3)]
A version of the boss-level Battlelord that does NOT end the game when killed, and acts the same as the normal one does.

ELIMINATION SQUAD SOLDIER
[ACTOR: BOSS1(PAL 24)]
A Blood-Red-armored Battlelord, one of the most dangerous enemies in the entire game, even surpassing the feared Octanine in status. Although they are only marginally larger than the Battlelord Sentry, they take nearly double the damage of the Boss-level Battlelords, and have a DOUBLE-SPEED multi-projectile cannon, shooting bullets, lasers, freezer rounds, mortars, shrinker bolts and more in rapid-fire. Attempting to take them on head-on at a low level is certain death.

OVERLORD (NON-ENDING)
[ACTOR: BOSS3(PAL 3)]
A version of the boss-level Overlord that does NOT end the game when killed, and acts the same as the normal one does.

OVERLORD SENTRY
[ACTOR: BOSS3(PAL 21)]
A mini-boss version of the Overlord.

MEGATON
OVERLORD
[ACTOR: BOSS3(PAL 24)]
A Blood-Red-armored Overlord, the equalvalent of the Elimination Squad Soldier in durability and armor. Instead of shooting missiles your way, they shoot rapid-fire MULTI-barrel shotguns your way, turning you into Swiss cheese quickly. Although not as overall dangerous as an ESS due to their requirement to 'warm-up' their attack for a second, they are no easier to fight head on, and extremely nasty opponents when no cover is available.

CYCLOID EMPEROR (NON-ENDING)
[ACTOR: BOSS2(PAL 3)]
A version of the boss-level Cycloid that does NOT end the game when killed, and acts the same as the normal one does. Additionally, unlike the original version, he can walk on any and all surfaces and is not just restricted to the football field sectors.

CYCLOID
PRINCE
[ACTOR: BOSS2(PAL 21)]
A mini-boss version of the Cycloid Emperor.
NOTICE: Mindblasts have a high chance of inflicting "Confusion" on characters they hit.

CYCLOID
VOID-ANNIHILATOR
[ACTOR: BOSS2(PAL 24)]
A Blood-Red-armored Cycloid Emperor, it is the equalvalent of the ESS and Megaton Overlord in durability and armor. They shoot rapid-fire lasers, spit loogies and RPG missiles from their claw-mounted cannons, and they can additionally breath larger swaths of Mindblasts than their normal forms, but will additionally breath bullets and Expander bolts en masse during their breath discharges.
NOTICE: Mindblasts have a high chance of inflicting "Confusion" on characters they hit.

ALIEN QUEEN (NON-ENDING)
[ACTOR:
BOSS4(PAL 3)]
A version of the boss-level Alien Queen that does NOT end the game when killed, and acts the same as the normal one does.
NOTICE: Alien Queen-class enemies can no longer electrify the air around them if they are above water. However they will sometimes shoot bolts of electricity at you if they are out of water, so be on the lookout!NOTICE: Alien Queen-class enemies will now also slowly heal their HP when they attempt to electrify the air around them and shoot electric bolts.
NOTICE: All Electrical-damage is absorbed by Alien-Queen class monsters, healing them instead of hurting them!

ALIEN
PRINCESS
[ACTOR: BOSS4(PALS 1-2+4-8+10-23+25)]
A mini-boss version of the Alien Queen.
NOTICE: Alien Queen-class enemies can no longer electrify the air around them if they are above water. However they will sometimes shoot bolts of electricity at you if they are out of water, so be on the lookout!
NOTICE: Alien Queen-class enemies will now also slowly heal their HP when they attempt to electrify the air around them and shoot electric bolts.
NOTICE: All Electrical-damage is absorbed by Alien-Queen class monsters, healing them instead of hurting them!
ELITE MONSTERS
Be on the look out for special "ELITE" ranked monsters as you fight on. These special monsters can be denoted by the fact they use a nuke-symbol instead of a star as their level-icon. These monsters have many enhancements from non-elites including a 4 times increase to almost all their stats, taking 25-50% normal damage, dealing 25-50% extra damage to you, and other things you will have to learn for yourself. Beware of certain types of monsters if they are ELITE level.
MONSTER LEVEL RANKS
These are important to note. The star icon next to an actor's life-meters will depict their level on a basis of one color per 10 levels[except for Level 100 which has it's own icon]. It is important to know the monster's level range in comparison to your character's. If the monster's level is too high over theirs, they will likely not fare well[or not be able to inflict much/any common damage]. However there is also for EXP whenever a lower-level character kills a higher-level monster, up to a 10x bonus. However if the character is of a higher level than the monster, the bonus becomes a penalty down to 0.1x times.
NOTE: ELITE Monsters use a Nuke-symbol instead of a star to differentiate them from normal monsters.
= 1 to 10
= 11 to 20
= 21 to 30
= 31 to 40
= 41 to 50
= 51 to 60
= 61 to 70
= 71 to 80
= 81 to 90
= 90 to 99
= 100